We revisited the Warrior skill effects in MushHero and documented five steps of the ongoing VFX rebuild on our official Instagram channels.
Day 1 — Rebuilding the foundation
The previous effect no longer matched the direction of the game, so we rebuilt the skill from the ground up with a new aura, ground cracks and flying rock elements.
Day 2 — Revising the ground cracks
The first ground-crack pass was not clear enough, so we replaced it rather than treating the initial result as final.
Day 3 — Clarifying the sword effect
The sword effect was simplified to read more clearly and fit the visual language of MushHero more naturally.
Day 4 — Adding the sword trail
We added a first sword-trail pass that follows the weapon path while staying visually connected to the aura beneath the character.
Day 5 — Building the lightning effect
The fifth step introduced a lightning effect. These effects are still being learned from, tested and refined rather than presented as final assets.

